![]() This kind of kindness in games is underrated. ![]() Everyone wins (except those that literally don’t). It’s plentiful in its resources and the closest thing to a ‘tax’ that anyone pays is gifting an opponent materials or cards to gain points or use the shop slot they’re on. ![]() Flamecraft however is the real deal – this is a game with a good heart. They appeal to a certain tweeness within the ‘nerd’ community that many happily embrace. You know, games about cats or unicorns and whatnot. There’s lots of games that try and use their soft fuzzy underbellies and large-eyed looks to lure us in cynically. Plus, the nicer you are the most points you’re going to get, and that might win you the game. Players are here, much like the dragons, to make their little community better. There are no landlords here, or even haggling over the price of French toast (the food item, not the dragon). You grab some resources and buy enchantments, but importantly never own a single shop itself. Players build up small shop tableaus of dragons whose actions you’ll take around the board. And while this game’s humble beginnings started with the adorable dragons themselves beyond all this cuteness is a truly great game (read our review on p58) – but where did it all spring from?įlamecraft is an idyllic game of retail. ![]() Cute dragons named after desserts (crème brûlée), or things that people name their pets (Potato? I can imagine it) and a Kickstarter campaign full of plushies, pins and add-ons are the way I was introduced to Flamecraft. ![]()
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